Thursday 19 February 2009

Damacles Campaign Two - H'Rus Reprise

Our previous campaign on the planet H'Rus had seen Inquisitor Mateus try to smuggle a relic away from a Tau/Eldar home world. This was foreseen by the Eldar Farseers of the Exodite home world, and with the help of Craftworld Biel-Tan the Inquisitor Mateus was prevented from leaving with the relic.

However, nothing can be that simple on the planet H'Rus:

Inquisitor Mateus has left a small company of Imperial Guard in the outlands of the planet to search for further relics that he believes maybe on the planet.

Eldar and Tau are now fighting over the planet H'Rus. After expelling Inquisitor Mateus, Lord Farseer Varshar has decided that this home world must be expunged of all Tau to prevent any further artifacts from the fall being discovered.

Mean, while a splinter from hive fleet Behemoth has landed in the vast eastern plains of H'Rus.

The forces involved in the campaign are:
  • Eldar - Craft world Biel-Tan - Sword of Varshar.
  • Tau - Water Caste & Air Caste.
  • Imperial Guard - Last Chancers.
  • Tyranids - Splinter from Hive fleet Behemoth - Germanicus Node.
Initial games in the new campaign would start small (500 points). This was to take into account the nids starting in small breeding/gestation pools, as well as skirmishes between the armies. Nid victories in battle would mean they would gather biomass that could be added to the pools to help in bringing bigger and nastier nids into the game. Other armies who gained victories would acquire resource points as they gained more favour with their superiors.

Let the battles commence!

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